<?xml version="1.0" encoding="UTF-8" ?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>evnarc</title><link>http://evnarc.kinja.com</link><description></description><language>en</language><item><title><![CDATA[Just weeks after a dust-up involving the banning and reinstatement of Image Comics’ Saga #12, digita]]></title><link>http://kotaku.com/just-weeks-after-a-dust-up-involving-the-banning-and-r-509559944</link><description><![CDATA[<p class="has-media media-640"><img height="361" width="640" src="http://img.gawkerassets.com/img/18ol5x54mjwipjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text"> Just weeks after a dust-up involving the <a href="http://kotaku.com/apple-bans-upcoming-issue-of-comic-series-saga-from-ios-471839534">banning</a><inset id="471839534"></inset> and <a href="http://kotaku.com/apple-cleared-of-blame-censored-comic-will-be-sold-o-472133460">reinstatement</a><inset id="472133460"></inset> of Image Comics’ <a href="http://kotaku.com/hawkeye-misses-his-target-in-my-favorite-panel-from-thi-472540395"><em>Saga #12</em></a><inset id="472540395"></inset>, digital comics distributor Comixology has once again pulled dozens of comics with explicit content get pulled from their iOS app, <a href="http://robot6.comicbookresources.com/2013/05/comixology-pulls-56-digital-comics-from-ios-app/" target="_blank"><em>Comic Book Resources</em></a> reports.</p>]]></description><category domain="">panel discussion</category><category domain="">comixology</category><category domain="">ios</category><pubDate>Thu, 23 May 2013 19:00:00 GMT</pubDate><guid isPermaLink="false">509559944</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[actually, it's not coming to Wii U. will change to reflect that.]]></title><link>http://kotaku.com/actually-its-not-coming-to-wii-u-will-change-to-refle-509546920</link><description><![CDATA[<p class="first-text">actually, it's not coming to Wii U. will change to reflect that.</p>]]></description><pubDate>Thu, 23 May 2013 18:10:25 GMT</pubDate><guid isPermaLink="false">509546920</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Take a Look At The Witness’ Gameplay Right Here]]></title><link>http://kotaku.com/take-a-look-at-the-witness-gameplay-right-here-509517957</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/DTQeee7Mw18?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-DTQeee7Mw18"></iframe></span></p><p class="first-text">  For all the articles and interviews about <a href="http://kotaku.com/tag/the-witness"><em>The Witness</em></a>, people have been wondering what the experience of playing the next game from the creator of <em>Braid</em> would look like. You can get a glimpse of <em>The Witness</em> in action in an interview on the <a href="http://blog.us.playstation.com/2013/05/23/the-witness-on-ps4-conversations-with-creators/" target="_blank">official PlayStation Blog</a>. </p>
<p>In addition to the gameplay snippets, Jonathan Blow talks about his upcoming first-person open-world exploration game and discusses the benefits of being an independent game-maker. Every once in a while, it's nice to hear someone involved with video games say that making a profit isn't the most important priority.</p>]]></description><category domain="">ps4</category><category domain="">the witness</category><category domain="">jonathan blow</category><category domain="">braid</category><pubDate>Thu, 23 May 2013 17:00:00 GMT</pubDate><guid isPermaLink="false">509517957</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Here’s what’s going on Talk Among Yourselves, our reader-written blog: Zarynx returns with another G]]></title><link>http://kotaku.com/here-s-what-s-going-on-talk-among-yourselves-our-reade-509513345</link><description><![CDATA[<p class="first-text">Here’s what’s going on <a href="http://tay.kotaku.com/" target="_blank">Talk Among Yourselves</a>, our reader-written blog: Zarynx returns with another Gil Toss and this time, she’s <a href="http://tay.kotaku.com/gil-toss-the-burdened-with-glorious-purpose-edition-509254217" target="_blank">talking about nerdy spending habits</a><inset id="509254217"></inset> when it comes to the stuff we’re obsessed with.  Geek Empress takes a groovy journey writing <a href="http://tay.kotaku.com/acid-trip-games-509314378" target="_blank">about acid trip games</a><inset id="509314378"></inset>. Finally, PocoGrandes launches n00bism, a new recurring feature <a href="http://tay.kotaku.com/n00bism-a-payneful-experience-509310918" target="_blank">where you’re free to ask beginner questions</a><inset id="509310918"></inset> without the fear of other people laughing at you. Awww, that’s so sweet…</p>
<p>And you can always go join the voices talking about video games and life in <a href="http://kinja.com/tag/tayclassic" target="_blank">TAY Classic</a> and in the <a href="http://tay.kotaku.com/tay-open-forum-509471685" target="_blank"><strong>TAY: Open Forum</strong></a><inset id="509471685"></inset><strong>.</strong></p>]]></description><category domain="">talk amongst yourselves</category><category domain="">tay</category><pubDate>Thu, 23 May 2013 15:45:00 GMT</pubDate><guid isPermaLink="false">509513345</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Hey, if you’re wondering what’s next from the House of Mario—and who isn't?]]></title><link>http://kotaku.com/hey-if-you-re-wondering-what-s-next-from-the-house-of-509502951</link><description><![CDATA[<p class="first-text">Hey, if you’re wondering what’s next from the House of Mario—and who isn't?—there’s going to be a <a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.nintendo.com%2Fnintendo-direct&amp;esheet=50638960&amp;lan=en-US&amp;anchor=http%3A%2F%2Fwww.nintendo.com%2Fnintendo-direct&amp;index=1&amp;md5=623fa306f08ae5f7e818943ab9e15377" target="_blank">Nintendo Direct</a> broadcast during E3. It’s scheduled for 7:00 a.m. Pacific Time on June 11th. What do you think they're going to announce? </p>]]></description><category domain="">e3 2013</category><category domain="">nintendo direct</category><category domain="">nintendo</category><pubDate>Thu, 23 May 2013 15:17:41 GMT</pubDate><guid isPermaLink="false">509502951</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Donkey Kong Country Returns 3D and The Denpa Men: They Came by Wave are part of the Nintendo Downloa]]></title><link>http://kotaku.com/donkey-kong-country-returns-3d-and-the-denpa-men-they-509502049</link><description><![CDATA[<p class="first-text"><em>Donkey Kong Country Returns 3D</em> and <em>The Denpa Men: They Came by Wave</em> are part of the Nintendo Download’s weekly offering this time out. <a href="http://www.news2know.net/nintendo/downloadj7w3Si6m.php" target="_blank">See the full list here</a>.</p>]]></description><category domain="">nintendo</category><category domain="">nintendo download</category><pubDate>Thu, 23 May 2013 15:05:00 GMT</pubDate><guid isPermaLink="false">509502049</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[EA Says Need for Speed Rivals' Open-World Chases Are Next-Gen Racing]]></title><link>http://kotaku.com/ea-says-need-for-speed-rivalss-open-world-chases-are-n-509493300</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18okgznxh5vwkjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text"> New video game hardware is coming down the pike and those machines are going to need showpieces, games that show off why the PS4 and Xbox One are a significant step ahead of their predecessors. The guys making <em>Need For Speed Rivals</em>—the next installment of the long-running racing series–believe that they’re making one of those showpiece games. It’s coming out on November 19<sup>th</sup> for current-gen consoles <a href="http://kotaku.com/ea-has-no-games-in-development-for-nintendos-wii-u-507588994">(except Wii U)</a><inset id="507588994"></inset> and PC, with PS4 and Xbox One versions to follow later this year.</p>
<p>You play as either cops or illegal racers in <em>Need for Speed Rivals</em>, which is an open-world title set in fictional Redview County. Racers’ rewards are tied to dodging cops, driving as crazily as possible and capturing those stunts on video. Cops, of course, are trying to stop all of that. </p>
<p><em>Rivals </em>is being made by Ghost Games, a new studio in Sweden staffed by former developers from DICE. Ghost Games executive producer Marcus Nilsson worked on the <em>Shift</em> franchise and built <em>Shift 2: Unleashed</em> with co-workers. Criterion director Craig Sullivan is part of that team now and Nilsson calls <em>Rivals </em>a co-operative effort between Ghost and Criterion.</p>
<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/83JZmu5rzgI?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-83JZmu5rzgI"></iframe></span></p><p> Yes, they’re aiming to make the next Need for Speed an eye-popping visual feast that takes advantage of DICE’s Frostbite 3 engine. But, Marcus Nilsson says that it’s connectivity—and not graphics—that’s pushing the evolution of <em>NFS</em>. </p>
<p class="has-media media-640"><img height="381" width="640" src="http://img.gawkerassets.com/img/18okgxky97biejpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p> The game’s AllDrive feature is supposed to smash the line between single-player and multiplayer, said Nilsson. “Imagine you’re playing <em>Need for Speed Rivals</em> as a cop in a pursuit,” Nilsson said, starting in on an explanation of the new mode. “You’re going through the levels of the game and collecting points. I’m your friend, so when I join the game, I’m being put in your world. The world is pretty big, right? I can be on a different side of the map and I’m doing my thing in my play progression, being a racer, being chased by cops and collecting Speedpoints.” <br/> <br/> “Then, our experiences can merge so we happen to be on the same street, which means that you can start going after me. Or if we’re both cops, we can go after the racer that we were chasing together,” Nilsson continued. “Really, we’re going seamlessly through player action from playing alone to playing in co-op. The game will then adjust to this and give you objectives which are based on playing together with a friend and change the score to make it obvious to you that you’re playing together with someone.” </p>
<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18okh7rxxgteyjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p> “That carries on as you have more people join this world and with the different roles they take, the game will offer you more variation on how you can play the game, depending on how many people their are in your world,” Nilsson told me. &quot;This is why I think <em>Rivals</em> is all about the next generation.&quot;</p>
<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18okgs7l6uqs6jpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p> In light of the confusion around the Xbox One, I asked him if the next generation versions of Rivals would need to be constantly online, since we spoke on the day after the reveal of Microsoft’s new console.  “You can play this alone with a disconnected box as much as you want,” Nilsson answered. “It will work with AI in the open world, and it will take you through the single-player progression of the game. That’s something that is very dear to us, and foremost <em>Need for Speed</em> is a game that you play through yourself.” </p>
<p>“But, when you’re online, you get this interaction with other people in a kind of disorganized fashion, which is a really cool thing that don’t necessarily see in other normal racing games.” </p>
<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18okh1f2gl47bjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p> You’ll be able to wield upgradeable weapons and tech like jammers and EMP bursts for racers or roadblocks, shockwaves and helicopters for cops. You’ll also be able to personalize your ride, too. “We’ve gone deeper on weapons and are trying to make them a more integrated part of the driving experience,” Nilsson said. </p>
<p>“We wanted to build a new studio to embrace the next generation, to get some new energy into thinking differently about racing games,” he offered. “Racing games need innovation.” We’ll see if <em>Rivals</em>’ chase-focused open-world showdown is the game that brings it.</p>
<p class="has-media media-640"><img height="347" width="640" src="http://img.gawkerassets.com/img/18okh3zsz3pc7jpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>


]]></description><category domain="">need for speed</category><category domain="">need for speed rivals</category><category domain="">ghost games</category><category domain="">ea</category><category domain="">racing</category><category domain="">ps4</category><category domain="">xbox one</category><category domain="">xbox 360</category><category domain="">ps3</category><category domain="">pc</category><pubDate>Thu, 23 May 2013 14:15:00 GMT</pubDate><guid isPermaLink="false">509493300</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[A spiritual successor to the sharp-looking Super Stardust shoot-em-up franchise is in development fo]]></title><link>http://kotaku.com/a-spiritual-successor-to-the-sharp-looking-super-stardu-509476699</link><description><![CDATA[<p class="first-text">A spiritual successor to the sharp-looking <em>Super Stardust</em> shoot-em-up franchise is in development for the PS4 in addition to another unannounced title for Sony’s upcoming console, development studio Housemarque announced today. Their last PlayStation game was <em><a href="http://kotaku.com/5884598/super-stardust-delta-the-kotaku-review">Super Stardust Delta</a><inset id="5884598"></inset></em> for the Vita.</p>]]></description><category domain="">ps4</category><category domain="">super stardust</category><category domain="">housemarque</category><pubDate>Thu, 23 May 2013 12:35:00 GMT</pubDate><guid isPermaLink="false">509476699</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Alan Wake Creator Explains Why We're Not Getting A Sequel]]></title><link>http://kotaku.com/alan-wake-creator-explains-why-were-not-getting-a-sequ-509377931</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/qm8PP-Ic240?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-qm8PP-Ic240"></iframe></span></p><p class="first-text"> Sam Lake—you bastard child of Vincent Price and Stephen King—don't you ever change. Even when explaining the massive disappointment that was the distinct lack of <em>Alan Wake 2</em> at yesterday’s Xbox One reveal, the guy who put words in Max Payne’s mouth still manages to come across as hypnotically charming. </p>
<p>Lake says that reveals that the psychological horror franchise has sold 3 million copies over its lifetime and promises that <a href="http://kotaku.com/heres-quantum-break-the-new-game-from-the-creators-of-509078215"><em>Quantum Break</em></a><inset id="509078215"></inset> will fold in everything they learned from making <em>Alan Wake</em> and <em>Max Payne </em>games. But, man, that last scene… not exactly a wellspring of hope for <em>AW</em> fans, huh, Sam?</p>]]></description><category domain="">alan wake</category><category domain="">max payne</category><category domain="">sam lake</category><category domain="">xbox one</category><pubDate>Wed, 22 May 2013 21:00:00 GMT</pubDate><guid isPermaLink="false">509377931</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Xbox Exec: 'If You’re Backwards Compatible, You’re Really Backwards']]></title><link>http://kotaku.com/xbox-exec-if-you-re-backwards-compatible-you-re-real-509340172</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18ohhsnbbtjsipng/ku-xlarge.png" class="transform-ku-xlarge"/></p><p class="first-text"> The quote in the headline comes from Don Mattrick, talking to the <a href="http://blogs.wsj.com/digits/2013/05/22/microsoft-and-sony-diverge-on-gaming-cloud/" target="_blank"><em>Wall Street Journal</em></a> about the Xbox One when the topic of backwards compatibility came up. But that’s not the only head-scratching statement to come from the man in charge of all things Xbox. </p>
<p>The newspaper article covers the different strategies behind Microsoft’s next-gen offering and the console coming from Sony, including what they’re choosing to prioritize and how they use the cloud:</p>
<blockquote>
<p>Imagine a typical game: there are characters in the foreground that interact with the player, and a background landscape with trees, hills or an ocean. Mattrick said Microsoft’s new servers, which the company increased to 300,000 from 15,000 currently used by the Xbox 360, will be able to do some of the work creating images for that background landscape and then stream them back to the console and TV, while the Xbox One focuses on making the characters look as impressive as possible.</p>
</blockquote>
<p>The basic concept in the quote above makes sense, as it’s essentially a distributed computing set-up. But what’s disturbing about the scenario is how it hints at a possible divide in the end experience. It seems to indicate that your game will look and/or play the way it’s supposed to if your Xbox One is online, because it’ll be able to take advantage of that cloud-computing back-end. It's a nice advantage to provide to developers, sure. But, if your console won't be online, then you probably won't want to buy games that use that back-end.</p>
<p>Furthermore, what about consoles that are online but won't have always the best bandwidth? Will the Xbox One have to work differently or harder if the connection falters? Will there be missing detail or inconsistent visuals? There’s probably going to be some sort of sliding scale protocol for the cloud processing but, if there’s any kind of noticeable difference in performance, Microsoft will have a big problem on their hands. </p>

<p><a href="http://blogs.wsj.com/digits/2013/05/22/microsoft-and-sony-diverge-on-gaming-cloud/" target="_blank">Microsoft and Sony Diverge on Gaming ‘Cloud’ [<em>The Wall Street Journal</em>]</a></p>]]></description><category domain="">xbox one</category><category domain="">xbox</category><category domain="">don mattrick</category><pubDate>Wed, 22 May 2013 19:00:00 GMT</pubDate><guid isPermaLink="false">509340172</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Here’s what’s going on Talk Among Yourselves, our reader-written blog: Nicholas Payne thinks the Xbo]]></title><link>http://kotaku.com/here-s-what-s-going-on-talk-among-yourselves-our-reade-509281788</link><description><![CDATA[<p class="first-text">Here’s what’s going on <a href="http://tay.kotaku.com/" target="_blank">Talk Among Yourselves</a>, our reader-written blog: Nicholas Payne thinks <a href="http://tay.kotaku.com/everything-you-hate-about-the-xbox-one-and-why-you-re-509249274" target="_blank">the Xbox One may not be so bad</a><inset id="509249274"></inset>. And there’s not <a href="http://tay.kotaku.com/ani-tay-on-classics-509217058" target="_blank">one</a><inset id="509217058"></inset> but <a href="http://tay.kotaku.com/ani-club-series-i-a-wholesome-crossdresser-is-born-e-509194537" target="_blank">two</a><inset id="509194537"></inset> Japanese animation posts for you to catch up on. </p>
<p>And you can always go join the voices talking about video games and life in <a href="http://kinja.com/tag/tayclassic" target="_blank">TAY Classic</a> and in the <a href="http://tay.kotaku.com/tay-open-forum-509252659" target="_blank"><strong>TAY: Open Forum</strong></a><inset id="509252659"></inset><strong>.</strong></p>


]]></description><category domain="">talk amongst yourselves</category><category domain="">tay</category><pubDate>Wed, 22 May 2013 14:20:00 GMT</pubDate><guid isPermaLink="false">509281788</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Man, I was such a fan of the Wally West incarnation. ]]></title><link>http://kotaku.com/man-i-was-such-a-fan-of-the-wally-west-incarnation-ha-509267468</link><description><![CDATA[<p class="first-text">Man, I was such a fan of the Wally West incarnation. Having a sidekick inherit a main hero's mantle felt like it paid off on the whole mentor/protege dynamic. And Wally having to deal with the looming shadow of Barry was great subtext.</p>]]></description><pubDate>Wed, 22 May 2013 13:45:07 GMT</pubDate><guid isPermaLink="false">509267468</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Indie Developers Won’t Be Able to Self-Publish on Xbox One]]></title><link>http://kotaku.com/indie-developers-won-t-be-able-to-self-publish-on-xbox-509271999</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18oh5f070x56ypng/ku-xlarge.png" class="transform-ku-xlarge"/></p><p class="first-text"> The solo and small-team game-makers who’ve made games like <em>Fez, Braid</em> and <em>Limbo</em> won’t be able to control their own destinies on Microsoft’s next game console, according to a <a href="http://www.shacknews.com/article/79309/xbox-one-wont-allow-indies-to-self-publish-games" target="_blank"><em>Shack News</em> report</a>. </p>
<p>The article quotes Matt Booty, who is Microsoft’s general manager of Redmond Game Studios and Platforms, as confirming that indie devs will still need publishers to get their games onto the newly revealed console. Booty does say that Microsoft will explore new business models, though. </p>
<p>This news comes in stark contrast to Sony’s promises that indies will be able to self-publish content on the PS4. The publisher model, of course, means that some other entity has to decide whether to take a risk on helping get a game on a console and that someone else gets a cut of profits.</p>
<p>Looking back on it now, the Xbox Live Indie Games space wound up becoming a neglected ghetto for creators trying to find an audience. The energy that that scene once held migrated to mobile and has blossomed PC, where platforms like Steam let creators chart their own way. One thing that’s enabled indie creations to find success has been the ability to set and change release windows and prices as they see fit. No need to charge more money to ensure multiple partners get a cut and no need to rush out a game that still needs polish because someone else says you have to. If you're an indie developer, chances are that Xbox One just became a lot less attractive to you.</p>

]]></description><category domain="">xbox one</category><category domain="">xbox</category><category domain="">indie games</category><pubDate>Wed, 22 May 2013 13:40:00 GMT</pubDate><guid isPermaLink="false">509271999</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Barry Allen's Greatest Enemy Gets a Creepy Upgrade in The Flash #20]]></title><link>http://kotaku.com/barry-allens-greatest-enemy-gets-a-creepy-upgrade-in-t-509218162</link><description><![CDATA[<p class="has-media media-640"><img height="362" width="640" src="http://img.gawkerassets.com/img/18of47uh01weajpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text"> You don't need to feel sorry for the Flash. Despite what it looks like, he's doing okay. </p>
<p>The Flash series has been one of the quieter success stories of DC Comics' New 52 reboot. The Fastest Man Alive hasn't had the kind of high-profile crossovers that Batman, Superman or Green Lantern's books have had. Hell, even Aquaman got a big-deal storyline tied into the <em>Justice League</em> book. But <em>The Flash</em> has managed to be a reliable read without the hype of those kinds of editorial stunts.</p>
<p>Creators Francis Manapul and Brian Buccellato have re-configured the powers, mythos and cast surrounding DC's pre-eminent speedster just enough for plot twists to feel surprising, while keeping much of the charm that made previous iterations popular. Barry Allen is weighed down by a ton of dysfunction or angst, making him feel more like a regular guy you can root for. </p>
<p>Just look at these preview pages from today's issue #20. He's moving in with a girlfriend, making peace with a messed-up childhood and putting some recent drama behind him. But the newest incarnation of the most vicious Flash villain ever is waiting in the wings. If you don't know about Reverse Flash, he's a villain who killed the Flash's wife in a prior continuity. And Flash snapped his neck in the ensuing fight. There's bad history here. </p>
<p>And what we've seen of the character so far hints at a more psychologically twisted take on Flash's opposite number, with bloody victims left in his wake. That girlfriend, that new apartment, that troubled past hidden from view… chances are that the Flash's darker mirror image will be screwing around will all of those in the storyline to come.</p>

<p class="has-media media-640"><img height="984" width="640" src="http://img.gawkerassets.com/img/18of4cu0xz63yjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
<p class="has-media media-640"><img height="984" width="640" src="http://img.gawkerassets.com/img/18of4gs33tqmdjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
<p class="has-media media-640"><img height="984" width="640" src="http://img.gawkerassets.com/img/18of4j2y9uojljpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>

<p class="has-media media-640"><img height="984" width="640" src="http://img.gawkerassets.com/img/18of4l1zkmrebjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
<p class="has-media media-640"><img height="984" width="640" src="http://img.gawkerassets.com/img/18of4mx2n69tijpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
<p class="has-media media-640"><img height="492" width="640" src="http://img.gawkerassets.com/img/18of4tpqc0in2jpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
]]></description><category domain="">panel discussion</category><category domain="">the flash</category><category domain="">dc comics</category><category domain="">preview</category><pubDate>Wed, 22 May 2013 13:00:00 GMT</pubDate><guid isPermaLink="false">509218162</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Second video in this post has the view of the rear, at about 0:14.]]></title><link>http://kotaku.com/last-video-in-this-post-has-the-view-of-the-rear-at-ab-509138336</link><description><![CDATA[<p class="first-text">Second video in <a href="http://kotaku.com/take-an-up-close-look-at-the-xbox-one-console-and-contr-509090798">this post</a><inset id="509090798"></inset> has the view of the rear, at about 0:14. </p>]]></description><pubDate>Tue, 21 May 2013 21:04:28 GMT</pubDate><guid isPermaLink="false">509138336</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[These Official Photos Make The Xbox One Look Like A Scary Robot]]></title><link>http://kotaku.com/meet-the-xbox-one-family-in-these-official-images-509119369</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18odzsr5ie5jqjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
<p class="first-text">Go ahead and take a look: the new pieces of hardware that form the hub of Microsoft’s upcoming gaming experiences aren't exactly cute and cuddly. They’re kinda foreboding, the way they float and squint at you, all one-eyed and unknowable.</p>
<p>But these shots are the best visuals yet we have of the new Xbox One components. You’ll see some of the design language from the Xbox 360 Slim hardware refresh in there, with slanted vent s slashing across the console and Kinect camera. And the texturing on the controller’s analog sticks might mean improved grip. What jumps out at you from these shots?</p>
<p class="has-media media-640"><img height="263" width="640" src="http://img.gawkerassets.com/img/18oe06s9cvy1npng/ku-xlarge.png" class="transform-ku-xlarge"/></p>
<p class="has-media media-640"><img height="298" width="640" src="http://img.gawkerassets.com/img/18oe08bieg9yzpng/ku-xlarge.png" class="transform-ku-xlarge"/></p>
<p class="has-media media-640"><img height="316" width="640" src="http://img.gawkerassets.com/img/18oe04nb9f7mupng/ku-xlarge.png" class="transform-ku-xlarge"/></p>

<p class="has-media media-640"><img height="248" width="640" src="http://img.gawkerassets.com/img/18oe022knadb7png/ku-xlarge.png" class="transform-ku-xlarge"/></p>


<p class="has-media media-640"><img height="415" width="640" src="http://img.gawkerassets.com/img/18odzx502nppjpng/ku-xlarge.png" class="transform-ku-xlarge"/></p>
<p class="has-media media-640"><img height="486" width="640" src="http://img.gawkerassets.com/img/18odzzfvdodmdpng/ku-xlarge.png" class="transform-ku-xlarge"/></p>
]]></description><category domain="">xbox</category><category domain="">xbox one</category><category domain="">kinect</category><category domain="">hardware</category><category domain="">controller</category><pubDate>Tue, 21 May 2013 20:01:00 GMT</pubDate><guid isPermaLink="false">509119369</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Take an Up-Close Look at the Xbox One Console and Controller [UPDATE]]]></title><link>http://kotaku.com/take-an-up-close-look-at-the-xbox-one-console-and-contr-509090798</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/c905f6e1/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-c905f6e1"></iframe></span></p><p class="first-text"> Kotaku bossman Stephen Totilo is on the ground at the Xbox reveal event and sent along two videos that let you see the Xbox One controller and the console itself. It's almost like you're there!</p>
<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/c0d0e80c/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-c0d0e80c"></iframe></span></p>

<p><strong>Update:</strong> Here's another video that shows the back of the console, including the ports.</p>
<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/8c2cf7ad/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-8c2cf7ad"></iframe></span></p>

<p><strong>Update 2:</strong> Here's another video where Totilo compares the console's size to a few items that he has handy.</p>
<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/9bd47c24/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-9bd47c24"></iframe></span></p>]]></description><category domain="">xbox</category><category domain="">xbox one</category><category domain="">hardware</category><pubDate>Tue, 21 May 2013 18:26:00 GMT</pubDate><guid isPermaLink="false">509090798</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Here's Quantum Break, the New Game from the Creators of Alan Wake]]></title><link>http://kotaku.com/heres-quantum-break-the-new-game-from-the-creators-of-509078215</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/_64IZNgxPKs?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-_64IZNgxPKs"></iframe></span></p><p class="first-text"> Remedy Entertainment showed off a mind-warping glimpse into their next-game during today's Xbox event and it looks utterly stunning.</p>
<p><em>Quantum Break</em> appears to move the TV-centric style that Remedy used for <em>Alan Wake</em> out of psychological horror and into the realm of sci-fi. I'm willing to bet money that it's going to be released episodically, too. Not a lot of money. But some. </p>
<p><strong>Update: </strong>Here's the official description of the game from a press release. The release also contained this line: &quot;Format: Exclusive to Blu-ray for the Xbox One video game and entertainment system.&quot; That sure sounds it won't be downloadable episodes like I previously speculated. Guess I owe somebody some money.</p>
<blockquote class="">
<p>Developed exclusively for Xbox One, Quantum Break blurs the line between television and gameplay, integrating the two into one seamless, uniquely immersive experience. From Remedy Entertainment, the critically-acclaimed creators of Alan Wake and Max Payne comes a revolutionary entertainment experience that weaves the cinematic action of intense gameplay with the tension and drama of scripted television, creating a world where each has a direct impact on the other.</p>
<p>In Quantum Break, our desperate hero fights a highly personal battle to save the future before time literally runs out. As time breaks down, impossible, split second moments of destruction turn into epic stages of time powered action. The actions you take, and the choices you make, shape your experience as the narrative unfolds. As you play, a personalized ‘director’s cut’ of the show is created just for you, based on the decisions you make during the game.</p>
<p>Quantum Break will lead the new generation of interactive entertainment, as the show and game deliver a holistic entertainment experience made possible only on Xbox One.</p>
<p><img height="360" width="640" src="http://img.gawkerassets.com/img/18oe1vehm3gqhjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
<p><img height="360" width="640" src="http://img.gawkerassets.com/img/18oe1we036zppjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
<p><img height="360" width="640" src="http://img.gawkerassets.com/img/18oe1xrbwiph7jpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
</blockquote>]]></description><category domain="">xbox</category><category domain="">xbox one</category><category domain="">quantum break</category><category domain="">remedy enetertainment</category><category domain="">alan wake</category><pubDate>Tue, 21 May 2013 17:47:00 GMT</pubDate><guid isPermaLink="false">509078215</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[The New Xbox Live Is "More Powerful, More Personal"]]></title><link>http://kotaku.com/the-new-xbox-live-is-more-powerful-more-personal-509077046</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/4ca368bb/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-4ca368bb"></iframe></span></p>
<p class="first-text">The evolution of the Xbox online service got shown on stage today at Microsoft’s reveal event.  Users will keep their current accounts but have access to a slew of upgraded functions like a game-recording DVR and dynamic game achievements.</p>
<p>A 300,000-server network—compared to today's 15,000—will serve as the spine of Xbox Live. You’ll be able to look for match-ups in one game while playing another game, watching a movie or browsing the internet. They call it Smart Match. Exec Marc Whitten also promised bigger online matches and persistent worlds via server-side computations. No word on any next-gen troll-filtering measures, though. </p>]]></description><category domain="">xbox</category><category domain="">xbox one</category><category domain="">xbox live</category><pubDate>Tue, 21 May 2013 17:43:00 GMT</pubDate><guid isPermaLink="false">509077046</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Snap Mode is the Xbox One’s Impressive New Interface]]></title><link>http://kotaku.com/snap-mode-is-the-xbox-one-s-revolutionary-new-interface-509072102</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18odos00qszbxpng/ku-xlarge.png" class="transform-ku-xlarge"/></p><p class="first-text"> At today’s Xbox reveal event, Microsoft showed how their new console will change how you’ll interact with your TV. Snap Mode lets users run multiple functions simultaneously and switch between them with voice commands without having to shut them down individually. </p>
<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/d381d8e2/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-d381d8e2"></iframe></span></p><p> A demo showed live TV being shown on the TV and when a Microsoft exec on stage said “Xbox, snap Internet Explorer,” the TV image shrank to make room for a new search window pane. From there, he went to a Favorites menu and navigated to buy movie tickets via a companion smartphone app.</p>
<p>Snap Mode and its Instant Switching multitasking could be the thing that delivers most on Microsoft’s promises that the Xbox One will be the only thing that you’ll need in your entertainment area. It's certainly a quantum leap for them and rivals anything else available in the living room.</p>
<p>It’s pretty damn cool.</p>]]></description><category domain="">xbox</category><category domain="">xbox one</category><category domain="">kinect</category><category domain="">snap mode</category><pubDate>Tue, 21 May 2013 17:20:00 GMT</pubDate><guid isPermaLink="false">509072102</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[yeah, because referring to you as male all the time isn't embarrassing at all...]]></title><link>http://kotaku.com/yeah-because-referring-to-you-as-male-all-the-time-isn-509064549</link><description><![CDATA[<p class="first-text">yeah, because referring to you as male all the time isn't embarrassing at all...</p>]]></description><pubDate>Tue, 21 May 2013 16:41:10 GMT</pubDate><guid isPermaLink="false">509064549</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[I keep doing that. ]]></title><link>http://kotaku.com/i-keep-doing-that-so-sorry-fixing-509051249</link><description><![CDATA[<p class="first-text">I keep doing that. So sorry. Fixing.</p>]]></description><pubDate>Tue, 21 May 2013 15:31:09 GMT</pubDate><guid isPermaLink="false">509051249</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Here’s what’s going on Talk Among Yourselves, our reader-written blog: Zarynx has a post discussing ]]></title><link>http://kotaku.com/here-s-what-s-going-on-talk-among-yourselves-our-reade-509044248</link><description><![CDATA[<p class="first-text">Here’s what’s going on <a href="http://tay.kotaku.com/" target="_blank">Talk Among Yourselves</a>, our reader-written blog: Zarynx has a post discussing favorite in-game purchases, where she fondly cites the <a href="http://www.youtube.com/watch?v=P4rLbE8v3j8" target="_blank">action figures</a> of enemies in <em>Brave Fencer Musashi</em>.  And GiantBoyDetective reveals the nerd-media-sourced names he’d give to his children.</p>
<p>And you can always go join the voices talking about video games and life in <a href="http://kinja.com/tag/tayclassic" target="_blank">TAY Classic</a> and in the <a href="http://kinja.com/tay-open-forum-509031309" target="_blank"><strong>TAY: Open Forum</strong></a><inset id="509031309"></inset><strong>.</strong></p>]]></description><category domain="">talk amongst yourselves</category><category domain="">tay</category><pubDate>Tue, 21 May 2013 14:40:00 GMT</pubDate><guid isPermaLink="false">509044248</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[In This Year’s Bat-Stuff, Batman and The Joker Have the Same Voice]]></title><link>http://kotaku.com/in-this-year-s-bat-stuff-batman-and-the-joker-have-the-508933967</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18oaed7pylrnxjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p><p class="first-text"> Batman and Joker are two sides of the same crazy coin, according to some comics in the Dark Knight’s 74-year history. The thinking goes that you have to be insane to do what each character does and that their unique relationship binds them in a symbiotic way. So it makes a weird bit of sense that the same guy is going to be playing both characters, albeit in a different medium.</p>
<p class="has-media media-640"><a href="http://www.viddler.com/v/53198be9" target="_blank"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/53198be9/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-53198be9"></iframe></span></a> Troy Baker—the voice actor who’s probably best known for being Vincent in <em>Catherine </em>and Booker DeWitt in <em>BioShock Infinite</em>—isn’t just doing the voice of the Joker in the  <em>Batman: Arkham Origins</em> video game. He’ll also be doing the voice of Batman in <em>LEGO Batman: The Movie – DC Super Heroes Unite</em>, the upcoming movie that parallels last year’s Bruce Wayne + everybody else video game. There’s no footage yet of Baker’s portrayal of the Joker but you can listen to how he voices Batman in these <em>LEGO Batman </em>clips</p>

<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/B1n6vPOdBbs?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0#t=12s" id="youtube-B1n6vPOdBbs#12"></iframe></span></p><p> Baker’s no stranger to playing other Bat-universe characters, either<a href="http://kotaku.com/the-next-batman-game-still-has-a-lot-to-prove-508836920">.</a><inset id="508836920"></inset> Not only did he play Two-Face in <em>Batman: Arkham City</em>, but he also played Robin in that game’s <em>Harley Quinn's Revenge</em> DLC, too. Hell, Baker played Batman<a href="http://kotaku.com/only-one-batman-movie-can-surpass-nolan-heres-the-fir-498941593">,</a><inset id="498941593"></inset> Two-Face, Sinestro, Brainiac and Hawkman in <em>Lego Batman 2</em>! Pretty soon, there’ll be a Batman game where Baker plays all the characters by his damn self. Those are going to be some crazy recording sessions. Crazy<a href="http://kotaku.com/the-next-batman-game-still-has-a-lot-to-prove-508836920">,</a><inset id="508836920"></inset> I tell you.</p>]]></description><category domain="">batman</category><category domain="">batman arkham origins</category><category domain="">lego batman</category><category domain="">lego batman 2</category><category domain="">troy baker</category><category domain="">voice acting</category><pubDate>Tue, 21 May 2013 01:00:00 GMT</pubDate><guid isPermaLink="false">508933967</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item><item><title><![CDATA[Here Are The Only Images We Have Of The PS4 So Far]]></title><link>http://kotaku.com/here-are-the-only-images-we-have-of-the-ps4-so-far-508892300</link><description><![CDATA[<p class="has-media media-640"><img height="360" width="640" src="http://img.gawkerassets.com/img/18o9xsqoomatvpng/ku-xlarge.png" class="transform-ku-xlarge"/></p><p class="first-text">The world's first reveal of the PlayStation 4 hit earlier today. Yes, it was blurry. And frantic. But those 39 seconds held some images of actual details from the upcoming console. We just don’t know what they are yet. So let’s take some guesses. Please tell us what you think each part does, won't you?</p>
<p>The mosaic above contains stills from the PS4 teaser video, with various vents, ports holes and rounded bits captured for your perusal. These things are probably important, right? They must be, or else they wouldn’t be hightighted in a teaser<a href="http://kotaku.com/5985847/so-i-guess-were-supposed-to-just-imagine-the-ps4">.</a><inset id="5985847"></inset> Or maybe Sony’s marketing department just put a unit on a lazy susan, spun the thing around and picked out a few random shots to troll us all. Either way, see what sense you can make of this hardware design by annotating the image above<a href="http://kotaku.com/here-is-a-real-ps4-teaser-video-508868071">.</a><inset id="508868071"></inset></p>]]></description><category domain="">ps4</category><category domain="">sony</category><category domain="">hardware</category><category domain="">playstation 4</category><pubDate>Mon, 20 May 2013 18:30:00 GMT</pubDate><guid isPermaLink="false">508892300</guid><dc:creator><![CDATA[Evan Narcisse]]></dc:creator></item></channel></rss>